Showing posts with label problem solving. Show all posts
Showing posts with label problem solving. Show all posts

Friday, January 21, 2022

Math Is EVERYwhere!

Earlier this week, a first grader asked why we seem to be playing so many math apps during tech time. I told her that it's because everything, everything, EVERYthing is math! The answer satisfied her curious mind, and so I proceeded to introduce the new math app for the week.

The truth is, math is one of the simplest subjects in which to integrate technology. There is a plethora of math apps solely for fact practice (some rock, some sink) and there are even more apps that work in the problem solving realm. In my head, knowing problem solving is a critical skill, I strive to find engaging ways in which kids can practice.

Some of my favorite math apps are (in no particular order!)

Mystery Math Museum

Mystery Math Town

King of Math and King of Math Jr

Tiggly Addventure and Tiggly Chef Subtraction

Fetch Lunch Rush

Math Ninja AR

Math Brix

Math Doodles

The majority of these are problem solving games that reinforce basic math facts, all with a little twist. Math Ninja AR and Fetch Lunch Rush use physical movement to engage the kids. Mystery Math Museum and Mystery Math Town incorporate a story and (obviously) mystery element. King of Math and King of Math Jr are great for logic exploration at all levels. Math Brix brings in the good ole' fashioned lego blocks to supplement. Math Doodles is a personal favorite, because it takes me back to the fun of a game we used to have in the computer lab back in the day, Math Arena, and because it's doodle style imagery and animation make it memorable for kids exploring concepts like symmetry, angles, and more.

In addition (notice the math pun!), if you have access to an Osmo kit, their math games are unsurpassed - Numbers, Tangrams, and the newer, Math Wizard sets, make screen-time tangible!

As an aside, the game we played in first grade this week was called Math X Creature. To help make direct connections to their math lessons, the kids first completed a practice activity in Seesaw. I created it using screenshots from the game, and then we walked through the slides together to practice. It made the game waaayyyy smoother for the kids to play! I love the game because it is self-correcting, and it challenges the kids to think differently as the work through their math facts.

Yes, most of these are iPad and tablet apps, but some have versions that work on the web, so definitely consider spending some play-time exploring!

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Tuesday, February 12, 2019

Plugo Count: Life of Theo

Now that Plugo has been unboxed, and I've gotten a few bonus days (thank you, Mother Nature, but I'm ready for a full week of school again!) it's time to explore the apps of Plugo.

I started with Plugo Count: Life of Theo.  On the plus side, it's a great opportunity for students to interact with number stories in a more engaging way than the standard pencil paper practice.  Plugo does a nice job with simple animation, relatable number stories, and setting a purpose for the practice.

Theo is introduced as a 6 year old boy from Denver, which may make it a little young for older grades.  I do have my app set up to be used by third grade, so I'm not sure if his age/story adjusts for the age of students.  At any rate, 6 may be a bit young for third graders, but we'll see.

The concept is great.  Theo has to practice his math and is working to balance fun and learning.  Unfortunately, even with the great concept, the actuality of it isn't quite working.  While there was an update pushed out prior to the making of this video, even after trying it with the update, the app is still struggling to read the digits.  I am hopeful, though, that this is just the beginning and more improvements are ahead!